Version 0.89: Stage 5 beta
Flawed Crystals » Devlog
The Great Desert is now available for beta testing.
Additionally:
- The Foresight Badge now grants tolerance against Grappled as well as Stunned. (If you already have it equipped, you will need to re-equip it to take effect.)
- The early fights against Peridot now require you to reduce her HP to a lower threshold at stages 4 and above.
- Enemy boxes will now display a message if they are grappled.
- XP curve redone for hopefully the last time; the curve now goes all the way up to level 30. Enemy XP growth has been tweaked to double the bonus from levels at stages 5+ and the curve has been adjusted accordingly, making it exceptionally difficult for you to level grind beyond 18 until you enter stage 5.
- Runner birds now have an additional attack that inflicts ATK and DEF Down.
- Fixed the blank spaces that could occur in column attacks.
- Slam Dunk now has an attack power of 50%, as originally intended.
- I've brought in the Alert status from the default engine; stunned enemies cannot be stunned again on the next turn. This is to prevent stunlocking with Amethyst's Suplex.
- Bosses now have 1 less tolerance against Grappled to make Suplex II and Grappling Hooks more valuable.
- You can now buy Toy Cars at the start of the game, instead of waiting until stage 3.
- Jumper enemies and corrupted Garnet now gain No Mercy at stage 3 rather than stage 6 and stage 4, respectively.
- Cracked status should now persist after poofing.
- The "Cracked" message will now be displayed with the correct font and size.
- Swapped the functionalities of Supernova and Crashing Skies. Supernova power reduced to 100% (from 150%), cost reduced to 6 (from 10), and full-HP requirement removed; Crashing Skies power increased to 150% (from 100%), cost increased to 7 (from 4). Because Crashing Skies can't be paired with Focus, this should hopefully be less game-breaking.
- Amethyst's Slam Dunk now works differently against the bad ending boss; it will still do no damage, but will inflict ATK Down.
- Removed the bad ending boss' tolerances to ATK and DEF Down, mainly to make Amethyst a little more useful.
- Crescendo II should now incorporate the chain into its power like Crescendo I.
- Crashing Skies now forwards straight to the confirm phase.
- Singularity cost up to 6 (from 5) and power down to 400% (from 500%). Tell me if it's still overpowered.
- Amethyst, Peridot, Jasper, and Greg now have the more visible "return home" button in their chats.
Files
mods.zip 51 kB
Jan 19, 2020
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Flawed Crystals
A Steven Universe fangame
Status | Released |
Author | A Friendly Irin |
Genre | Role Playing |
Tags | Fangame, Narrative, nonbinary-protagonist, Nonlinear, Singleplayer, Story Rich, Text based, Turn-based, Turn-Based Combat, Twine |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Version 1.02.2May 04, 2022
- Version 1.02.1May 09, 2021
- Version 1.02Aug 30, 2020
- Version 1.01.5Aug 09, 2020
- Version 1.01.4Aug 04, 2020
- Version 1.01.3Apr 19, 2020
- Artist's StatementApr 10, 2020
- Version 1.01.2Apr 10, 2020
- Version 1.01.1Apr 06, 2020
- Version 1.01Apr 05, 2020
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