Version 0.89: Stage 5 beta


The Great Desert is now available for beta testing.

Additionally:

  • The Foresight Badge now grants tolerance against Grappled as well as Stunned. (If you already have it equipped, you will need to re-equip it to take effect.)
  • The early fights against Peridot now require you to reduce her HP to a lower threshold at stages 4 and above.
  • Enemy boxes will now display a message if they are grappled.
  • XP curve redone for hopefully the last time; the curve now goes all the way up to level 30. Enemy XP growth has been tweaked to double the bonus from levels at stages 5+ and the curve has been adjusted accordingly, making it exceptionally difficult for you to level grind beyond 18 until you enter stage 5.
  • Runner birds now have an additional attack that inflicts ATK and DEF Down.
  • Fixed the blank spaces that could occur in column attacks.
  • Slam Dunk now has an attack power of 50%, as originally intended.
  • I've brought in the Alert status from the default engine; stunned enemies cannot be stunned again on the next turn. This is to prevent stunlocking with Amethyst's Suplex.
  • Bosses now have 1 less tolerance against Grappled to make Suplex II and Grappling Hooks more valuable.
  • You can now buy Toy Cars at the start of the game, instead of waiting until stage 3.
  • Jumper enemies and corrupted Garnet now gain No Mercy at stage 3 rather than stage 6 and stage 4, respectively.
  • Cracked status should now persist after poofing.
  • The "Cracked" message will now be displayed with the correct font and size.
  • Swapped the functionalities of Supernova and Crashing Skies. Supernova power reduced to 100% (from 150%), cost reduced to 6 (from 10), and full-HP requirement removed; Crashing Skies power increased to 150% (from 100%), cost increased to 7 (from 4). Because Crashing Skies can't be paired with Focus, this should hopefully be less game-breaking.
  • Amethyst's Slam Dunk now works differently against the bad ending boss; it will still do no damage, but will inflict ATK Down.
  • Removed the bad ending boss' tolerances to ATK and DEF Down, mainly to make Amethyst a little more useful.
  • Crescendo II should now incorporate the chain into its power like Crescendo I.
  • Crashing Skies now forwards straight to the confirm phase.
  • Singularity cost up to 6 (from 5) and power down to 400% (from 500%). Tell me if it's still overpowered.
  • Amethyst, Peridot, Jasper, and Greg now have the more visible "return home" button in their chats.

Files

mods.zip 51 kB
Jan 19, 2020

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