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Devlog
Version 1.02.2
May 04, 2022
by
A Friendly Irin
Someone found a bug, so I'm rolling out a new patch! Fixed a bug where gaining multiple levels at once would result in incorrect level-up bonuses. Fixed a bug that prevented players from completing Ja...
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Version 1.02.1
May 09, 2021
by
A Friendly Irin
Hello everyone! Someone reported a bunch of bugs, so I'm uploading a patch, plus a few requested improvements. Switching personalities should no longer generate an error message. The final battle no l...
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Version 1.02
August 30, 2020
by
A Friendly Irin
Garnet's Crescendo cost reduced to 0 (from 1). The game now explicitly informs you how much scrap you lose when rescued by Lapis. Lapis now has an additional exchange pointing you to a weaker area for...
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Version 1.01.5
August 09, 2020
by
A Friendly Irin
This patch should fix an error that can occur when fighting The Bound...
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Version 1.01.4
August 04, 2020
by
A Friendly Irin
This update should fix a potential bug in the Barn preventing certain players from accessing the boss battle...
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Version 1.01.3
April 19, 2020
by
A Friendly Irin
Feelgood Tea Sets should now work correctly. The area revisit scenes will now display the full "Continue..." button instead of the hard-to-see ellipses. Fixed a typo in the Room...
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Artist's Statement
April 10, 2020
by
A Friendly Irin
1
I have posted a (very long) artist's statement detailing my motivations for writing this story and the experience of building it. You can view the statement on Archive of Our Own here . And seriously,...
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Version 1.01.2
April 10, 2020
by
A Friendly Irin
1
Slightly changed Bismuth's dialogue in the bad endings to make Peridot's behavior more reasonable. You can now return to before the point of no return or to the start of the Room after completing the...
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Version 1.01.1
April 06, 2020
by
A Friendly Irin
Fixed a broken HTML tag in Bismuth's healing sequence. The Sun and Son of the Sun will now preferentially target The Lost with their support abilities just as they did in the corrupted Pearl battle...
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Version 1.01
April 05, 2020
by
A Friendly Irin
I have released a postmortem that is linked in the game after you complete it. You can also see it here . Additional changes: Added link to developer notes. Nerfed the boss rematches again. They are n...
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Version 1.00.2
April 03, 2020
by
A Friendly Irin
1
The Drowned should now have her name displayed in all caps like the other boss rematches. The power curve on Son of the Sun's healing has been adjusted. It is now weaker in stages 3 and 4, and has an...
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Version 1.0.1
March 31, 2020
by
A Friendly Irin
1
This update should hopefully fix another problem with the Forge puzzle. Edit: Also, The Drowned should now only use Mutilate when below half health, not the first time she's damaged...
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Version 1.0: The Center of the Universe
March 30, 2020
by
A Friendly Irin
1
I need you to respect me, I don't respect me I need you to love me, I don't love me But I want you to know you don't know me Can you change my mi-i-i-i-ind Can you change my mi-i-i-i-ind Can you chang...
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Version 0.99.2
March 29, 2020
by
A Friendly Irin
1
Fixed a text glitch in the preview of all-striking abilities that occurred when there was only one enemy. The Perfect Crystal's mass attacks should now work correctly. The Perfect Crystal's "Doomed As...
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Version 0.99.1
March 29, 2020
by
A Friendly Irin
1
Enemy piercing attacks are now weaker across the board. Amethyst's dragon tail now has the same respawn rate as other tails. Nerfed the Room boss rematches down to their stage 6 stats. Provocation sho...
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Version 0.99: Final stage beta
March 27, 2020
by
A Friendly Irin
1
The final stage has been released for beta testing. I am very interested to hear your thoughts on it. Please tell me your experience and how you felt. Additional changes: Fixed a text glitch in the pr...
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Version 0.98.2
March 20, 2020
by
A Friendly Irin
1
This version will reset the Forge puzzle on save load, but only once. Tell me if problems still occur...
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Version 0.98.1
March 18, 2020
by
A Friendly Irin
1
(I forgot to update the version number in the game itself, but it's a new version, don't worry.) Fixed a text glitch when Bubble or Thorns block a status effect. Attacking a Thorned enemy while under...
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Version 0.98: The Forgotten
March 16, 2020
by
A Friendly Irin
1
Remember. Additional changes: A certain boss now has more accurate tolerance values. The content boundary now explicitly informs the player they are entering a point of no return...
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Version 0.97: Endgame beta
March 13, 2020
by
A Friendly Irin
1
The first part of the endgame is now available to beta testers. Enter the password on the prompt that appears at the home base. Your input is highly appreciated for this section. I don't just want bug...
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Version 0.96.2
March 09, 2020
by
A Friendly Irin
1
This is just a hotfix for a potential glitch that could occur on save load...
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Version 0.96.1
March 08, 2020
by
A Friendly Irin
1
Fixed a text glitch in Perfection. It should no longer be possible to get stuck with an impossible strength value in the alloy puzzle. The puzzle will be reset when you load your save on this version...
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Version 0.96: Bismuth
March 07, 2020
by
A Friendly Irin
1
Heal the shattered. Additional changes this update: NEW FEATURE: You can now space out enemy attacks! When the "advance turn" button is pressed, only the number of enemies equal to the actions you hav...
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Version 0.95: The Shattered
March 02, 2020
by
A Friendly Irin
Bismuth's forge has been fired up again. What horrors might she create in her corrupted state? Additional changes: It should no longer be possible to skip Amethyst's post-healing scenes. Rebalanced en...
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Version 0.94.1
February 26, 2020
by
A Friendly Irin
Crashing Skies power increased to 200% (from 150%) and cost increased to 8 (from 7). Metallic Strike no longer generates additional threat at higher levels. The Pessimist Badge should now work properl...
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Version 0.94: Rebalancing and Stage 6 beta
February 25, 2020
by
A Friendly Irin
A lot of changes this update! In addition to releasing stage 6 to beta testers, I rebalanced enemies to hopefully provide a smoother difficulty curve. Enemy stat growth has been redone. It turns out I...
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Version 0.91.3
February 06, 2020
by
A Friendly Irin
Crawlers and caterpillars now require a warm-up of 1 turn before they can use their cracking abilities. Recall will now inflict Stunned even if the user has Stunned tolerance. Fixed a typo in Pearl's...
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Version 0.91.2
February 04, 2020
by
A Friendly Irin
Changed the way the corn maze was constructed. The code was really terrible and a nightmare to navigate, but not anymore! As a consequence of this, if you were in the corn maze you will be booted back...
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Version 0.91.1
February 04, 2020
by
A Friendly Irin
Pumpkins' attack power has been reverted to baseline. Lick uses will now persist across personality switches. Flower enemies will now heal much less. Corrupted Peridot's revival ability now works corr...
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Version 0.91: Pearl
February 03, 2020
by
A Friendly Irin
Find the lost. Additional changes this update: The desert should now be accessible in the treasure finder. Pearl's Quick Strike will no longer interfere with Stevonnie's Focus. Son of the Son can now...
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Version 0.90.2
January 28, 2020
by
A Friendly Irin
Pearl now has talk options for all boss fights. Talk options that reduce enemy stats have had their effectiveness halved. (Amethyst's talk for Pearl's fight now only reduces Pearl's Defense.) Corrupte...
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Version 0.90.1
January 28, 2020
by
A Friendly Irin
Beta testers should now actually have access to the healing sequence. (And as always, try to fight the bad ending boss and tell me if they're too easy.)...
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Version 0.90: The Lost
January 27, 2020
by
A Friendly Irin
The Great Desert is a place of many secrets, where forgotten remnants of the gem war litter the sands. Pearl has chosen this place as her domain, willing to fly its whole length over and over but neve...
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Version 0.89.4
January 22, 2020
by
A Friendly Irin
Standard enemy attacks have been redone to give a smoother difficulty curve and be generally stronger. They now gain +15% power every stage after 2, and special abilities (such as the tomato cannon's...
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Version 0.89.3
January 21, 2020
by
A Friendly Irin
So I know it's really weird to be introducing a new mechanic this late in the game, but Lick now has limited uses. These uses are carried across battles but are restored when returning home (or when r...
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Version 0.89.2
January 20, 2020
by
A Friendly Irin
Enemies now gain +5 HP at the start of each stage in addition to their normal stat gains from level up. Boss HP growth is now nonlinear; they will gain more HP at later stages compared to earlier ones...
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Version 0.89.1
January 20, 2020
by
A Friendly Irin
Fixed a text glitch in Crashing Skies. Supernova is now usable without full HP again. Serpents will no longer glitch out if you change their target to an empty square. Corrupted Pearl now has more HP...
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Version 0.89: Stage 5 beta
January 19, 2020
by
A Friendly Irin
The Great Desert is now available for beta testing. Additionally: The Foresight Badge now grants tolerance against Grappled as well as Stunned. (If you already have it equipped, you will need to re-eq...
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Version 0.85.4
January 06, 2020
by
A Friendly Irin
The menu and "Use Mobile Stone" notes in the sidebar are now clickable links. This is for accessibility for mobile users, who cannot use the hotkeys. Please tell me if you experience any problems with...
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Version 0.85.3
January 05, 2020
by
A Friendly Irin
Redid the bad ending boss' AI again , hopefully it actually works as intended now. They should never hit a crystallized character with a direct melee attack, even if they initially target a character...
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Version 0.85.2
January 05, 2020
by
A Friendly Irin
Changed part of the bad ending boss' AI to hopefully be in line with what I originally wanted it to do: If everyone in the front row is crystallized, they won't use a melee attack. This is to prevent...
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Version 0.85.1
January 04, 2020
by
A Friendly Irin
You should no longer get an error when using abilities with no target against the bad ending boss. Toy Cars now correctly use the target's pronouns in their action text, rather than the subject's. The...
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Version 0.85: Amethyst
January 03, 2020
by
A Friendly Irin
Love the wretched. Additional changes: The "..." link to continue scenes is now more visible, and the continue buttons in flashback scenes now look different (and, hopefully, nicer)...
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Version 0.80: The Wretched
December 31, 2019
by
A Friendly Irin
The Alpha Kindergarten has been dead for millennia, but now it churns with activity once more. Amethyst lairs somewhere deep below. You will have to brave the darkness, and the things within it, to re...
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Version 0.79.3
December 28, 2019
by
A Friendly Irin
The Stage 4 boss now gives slightly more XP, enough for a guaranteed level up if you are at level 17. To accommodate people who can't read sidebars, the standard defeat screen now explicitly tells you...
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Version 0.79.2
December 26, 2019
by
A Friendly Irin
Fixed a typo in the preview for Cosmic Swirl Lion Lickers. Supernova power down to 150% (from 200%). This was mainly because combining it with Focus proved too gamebreaking...
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Version 0.79.1
December 25, 2019
by
A Friendly Irin
Fixed a typo in the use text of bottles of Rose's tears. Nerfed Rising Tides: It now generates 2 SP per MP instead of 3. This produces an SP/action efficiency of 1, 1.3, and 1.5. (This is a pretty big...
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Version 0.79: Stage 4 beta
December 25, 2019
by
A Friendly Irin
The Alpha Kindergarten is now open for beta testing. In particular, I would like to know if you're finding Garnet and/or the mole enemies too overpowered. Additional changes: Nerfed stat mod effects b...
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Version 0.75: Garnet
December 22, 2019
by
A Friendly Irin
Free the bound. Additional change in this update: The screen should no longer "flicker" when ending a dark-styled battle. (However, to accomplish this I had to potentially allow for the possibility of...
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Version 0.70.3
December 21, 2019
by
A Friendly Irin
Enemies will now have their maximum HP set correctly in lasting damage battles. It should no longer be possible to master Supernova. (If you did master it already, I can't think of an elegant way to r...
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Version 0.70.2
December 19, 2019
by
A Friendly Irin
It should now be possible to target poofed gems with revival abilities again...
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Version 0.70.1
December 17, 2019
by
A Friendly Irin
1
The names of nonviable targets should no longer disappear during the targeting phase. Choosing an HP bonus on level up while wearing the Confidence Badge should no longer produce strange results. It s...
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Version 0.70: The Bound
December 16, 2019
by
A Friendly Irin
The Strawberry Battlefield has been overrun by giant insects and other pests. Their infighting is destroying the peaceful vista, leaving stalks trampled and strawberries smashed open to rot. You suspe...
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Version 0.69.9.1
December 15, 2019
by
A Friendly Irin
You should no longer see an error when visiting the temple for the first time...
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Version 0.69.9
December 15, 2019
by
A Friendly Irin
Fixed a text glitch in Bully. You should no longer encounter audio glitches when reloading saves. The navigation arrows in the third Strawberry Battlefield passage should now work correctly...
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Version 0.69.8.1: Audio fix
December 12, 2019
by
A Friendly Irin
Audio glitches should be fixed in this version. The background music should now fade out before every boss battle, and "Rancid Wind" should stop playing on the final passage of a healing sequence. (Th...
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Version 0.69.8
December 12, 2019
by
A Friendly Irin
Characters should now be fully healed if you return home while lasting damage is active. Fixed a broken if statement in the Strawberry Battlefield...
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Version 0.69.7
December 12, 2019
by
A Friendly Irin
The victory screen should no longer throw an error and level ups should work correctly again. The mute button should now accurately reflect the audio state when a save is reloaded. The bad ending boss...
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Version 0.69.6
December 11, 2019
by
A Friendly Irin
Fixed a broken if in the bad ending. Tweaked the corrupted Garnet battle -- she now has fewer flunky enemies, but more HP. Actually, changed my mind, she works as before. The bad ending boss' "Big Cru...
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Version 0.69.5
December 10, 2019
by
A Friendly Irin
Jumpers' finisher attack is now a bit weaker if fought at stage 2. Pummelling Strike is now slightly weaker. The revisit mechanics have been slightly changed to allow a revisit to trigger on every sta...
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Version 0.69.4
December 08, 2019
by
A Friendly Irin
Weavers will no longer inflict disharmony at the current stage. All Strawberry Battlefield enemies except Jumpers have had their base Attack increased by 1. The preview for status curing abilities sho...
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Version 0.69.3
December 08, 2019
by
A Friendly Irin
The first side path in the Strawberry Battlefield should now work correctly. Floating-point errors should no longer occur in battle...
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Version 0.69.2
December 08, 2019
by
A Friendly Irin
You will now trigger the bad ending if you exhaust all the bad options during a healing sequence, regardless of your point total. There is now a return link on the password screen...
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Version 0.69.1: Now functional!
December 07, 2019
by
A Friendly Irin
Why did no one tell me I broke enemy encounters in the last update?!? Well, it's fixed now, at any rate. Enemy encounters should work again. Jumper spiders' finisher should be slightly less devastatin...
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Version 0.69
December 06, 2019
by
A Friendly Irin
The Strawberry Battlefield has entered beta testing. DM me if you wish to be a beta tester. Additional changes in this update: Lasting damage (such as from the apple orchard) should no longer persist...
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Version 0.65.3
December 02, 2019
by
A Friendly Irin
Rose's Shield now costs 9 Star Points (up from 7). Stunned enemies will no longer decay their cooldown. This means you can disrupt their strategies and attacks with a well-timed stun. Boss flunkies wi...
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Version 0.65.2
November 30, 2019
by
A Friendly Irin
The treasure finder's counts should now be accurate. Slightly changed aggression calculation mechanics such that it is now possible for non-damaging abilities to gain aggression. This should only actu...
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Version 0.65.1
November 28, 2019
by
A Friendly Irin
It should now no longer be possible to fight corrupted Peridot multiple times. Any problems involving duplicate party members and item catalogs should be fixed on a save load. It should no longer be p...
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Version 0.65: Peridot
November 28, 2019
by
A Friendly Irin
Salvage the derelict. Additional changes this update: Corrupted Peridot now has 6 DEF (down from 8) and 160 HP (up from 150). Slightly changed the way the navigation arrows work. There shouldn't be an...
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Version 0.60.1
November 24, 2019
by
A Friendly Irin
You can now talk to Jasper at home. Lapis now has an additional scene when spoken to for the first time at home. Lapis' treasure finder is now functional. To keep game balance in a manageable ballpark...
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Version 0.60: The Derelict
November 22, 2019
by
A Friendly Irin
The next area is live! The fields around the barn have grown into a strange, chaotic jungle that threatens to swallow Beach City. Peridot is somewhere inside, but getting her to hold still might be ea...
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Version 0.59.6
November 22, 2019
by
A Friendly Irin
HP upgrades now give +5, up from +3. Note that this applies to enemies as well. I hope this will lead to a better balance between Defense and HP. (Keep in mind that unlike Attack the Light , this game...
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Version 0.59.5
November 21, 2019
by
A Friendly Irin
Lion Lickers now echo the correct amount of recovery. Together Breakfasts now work correctly. Focus boost is now 250% (down from 300%). Pumpkin is now referred to with female pronouns. The flunkies in...
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Version 0.59.4
November 21, 2019
by
A Friendly Irin
Enemy level adjustments should now work correctly. Lick should now work correctly. Bottles of Rose's Tears should now refresh correctly upon return to home. The Magnet Badge now costs something. Fixed...
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Version 0.59.3
November 21, 2019
by
A Friendly Irin
The standard defeat handler now directs you to the correct passage. The standard defeat passage now features an additional scene when viewed for the first time. It is no longer possible to open the me...
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Version 0.59.2
November 20, 2019
by
A Friendly Irin
Revival skills should work again. Several skills and status effects should hopefully no longer produce errors in their info text. Boss flunkies no longer give XP or scrap. Don't worry, this isn't robb...
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Version 0.59.1
November 20, 2019
by
A Friendly Irin
Fixed several menu glitches. Inventory buttons now look less ugly. It is now possible to learn skills through level up again. Checks for determining if a certain item is equipped now work correctly...
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Version 0.59
November 19, 2019
by
A Friendly Irin
The next chapter has entered alpha testing. Corrupted Lapis' Mutilate ability should now work correctly. For flavor, added a passive ability for Jasper justifying her respawn time. Healing items can n...
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Version 0.50.8
November 13, 2019
by
A Friendly Irin
Jasper now learns her second skill at level 4 and her third skill at level 8. If your Jasper is currently at one of these levels in your save file, she should exchange 3 HP for the skill; tell me if y...
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Version 0.50.7
November 06, 2019
by
A Friendly Irin
Personality switches will now take you back to Stevonnie's action selection rather than the battle map. Personality switches will now force a confirm screen even if you have the confirm screen disable...
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Version 0.50.6
November 05, 2019
by
A Friendly Irin
Recall should no longer produce an error message. Stonewall cost is now 0 (down from 1). Roar no longer has use text...
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Version 0.50.5
November 05, 2019
by
A Friendly Irin
Made some of the tutorial messages clearer. In case of confusion: The asterisk next to a character's name is their status button, and you view aggression on the enemies, not the player characters. Cha...
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Version 0.50.4
November 04, 2019
by
A Friendly Irin
Switching to Steven should no longer create an error. Personality switches can no longer be repeated with the last action button. Corrupted Lapis will no longer summon more than 2 clones. This should...
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Version 0.50.3
November 03, 2019
by
A Friendly Irin
Buffs should now work correctly. Effects with no removal message no longer require you to click through the end-of-round passage. Lion Lickers now heal 20 HP (up from 15). The requirement to get the b...
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Version 0.50.2
November 01, 2019
by
A Friendly Irin
The status pane should no longer move horizontally, preventing it from interfering with the main battle map. Its width has also been shrunk slightly to accommodate smaller monitors a bit better. Respa...
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Version 0.50.1
November 01, 2019
by
A Friendly Irin
The preview for Focus will no longer glitch out. Focus should now work correctly, and will be applied to each hit in an area effect attack. Corrupted Lapis no longer buffs water clones when she heals...
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