Version 0.89.2


  • Enemies now gain +5 HP at the start of each stage in addition to their normal stat gains from level up.
  • Boss HP growth is now nonlinear; they will gain more HP at later stages compared to earlier ones. This will hopefully mitigate the strategy of blitzing them with attacks from all your characters.
  • Metallic Shield now gives +1 DEF/MP at rank 1 and +2 DEF/MP at rank 2 (down from 2 and 3, respectively). This also applies to corrupted Peridot.

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