Version 0.89.3


  • So I know it's really weird to be introducing a new mechanic this late in the game, but Lick now has limited uses. These uses are carried across battles but are restored when returning home (or when resting in the prologue -- see, I finally made that mechanically useful!). You begin the game with 2 and gain 1 more at the completion of each stage. This is to introduce some aspect of resource management into the game, because I was finding battles were much too easy when healing was limitless. Please tell me what you think, and if you encounter any issues with this.
  • All enemies in the Desert now have 1 more point of Attack. I may spread this change to other enemies as well.

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