Version 0.89.4


Standard enemy attacks have been redone to give a smoother difficulty curve and be generally stronger. They now gain +15% power every stage after 2, and special abilities (such as the tomato cannon's charged attack and the bat's Shooting Star) now have their power tied to this curve. (Generally, armor-piercing attacks have half power, ranged attacks have 10% less power, and strong attacks have a flat addition to whatever the normal power would be.) I hope this makes the game more challenging! Please tell me what you think.

  • All Barn enemies now have 1 more point of Attack.
  • All enemies except Battlefield enemies now gain 1 additional point of Attack every stage.
  • Monsters and bats now have their counters tied to the new attack power curve as well. (Crawlers' remain fixed because it is an area attack.) The numbers have been tweaked to make their counters a bit less powerful, by about 10%.
  • Caterpillars and butterflies have their basic attack power reduced by 10%.
  • Jumper spiders now have their Pummelling Strike power increased to 80% at stage 2, to put them on par with Garnet's power.
  • Enemies should now be affected by Grappled.
  • Corrupted Pearl now has a reduced chance of using Quick Strike twice if she has other attacks available.
  • Buff items should now work correctly.
  • Serpents' "Collision" attack should now work correctly.
  • Barn enemies now have more HP.
  • Pearl and The Sun now have slightly higher Attack.

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