Version 0.94: Rebalancing and Stage 6 beta


A lot of changes this update! In addition to releasing stage 6 to beta testers, I rebalanced enemies to hopefully provide a smoother difficulty curve.

  • Enemy stat growth has been redone. It turns out I made enemies waaay too strong in an attempt to counterbalance how plentiful healing became in the late game, and I am now attempting to mitigate that. Tell me if this works:
    • Enemies no longer gain an extra level's worth of Attack and HP with every stage, but they do gain slightly more HP per level.
    • Offense-focused enemies now cap out at 3 points of Attack per stage instead of 4.
    • Several bosses have also had their Attack stats decreased.
    • Enemy attack power now gains a smaller increment per stage.
    • With the exception of Beach and Kindergarten enemies, non-boss enemies have gained +1 Defense across the board.
    • All bosses have had their HP curves adjusted; they now gain much more HP at later stages. Hopefully this will counterbalance a blitzing strategy without making the battles drag.
    • Initial Lick uses increased to 4 (from 2), but you will no longer gain an additional use of Lick every time you clear a stage. (You may observe some weirdness if your save is in the middle of a dungeon, but the uses should correctly reset when you return home.
    • Bottles of Rose's Tears now cap out at 3 (down from 4), and the cost of each bottle has increased by 100 scrap. (If you already have 4, though, you get to keep your extra. I'm nice.)
  • Save files look different! They now display your current area and the number of gems you've healed instead of an excerpt of the current passage. Old saves will still have the regular formatting; you'll need to update or overwrite them for the new display to take effect. This feature is a little wonky, so tell me of any problems you encounter.
  • Meteor I power down to 125% (from 150%) and Meteor II power down to 150% (from 200%).
  • Increased the bad ending boss' HP.
  • Crawlers and caterpillars now require a longer warm-up before they can use their cracking abilities.
  • Pearl's talk to Amethyst now raises her Attack and Defense instead of lowering Amethyst's Attack.
  • Lick should now actually be unusuable when you run out of uses.
  • The activation text for Thorns has been rewritten to stay on one line.
  • Minibosses now give a little more XP.
  • Fixed an error in the preview of Rising Tides II.
  • Fixed an error in the preview for column strike attacks.
  • Abilities that draw additional Aggression now state this in their descriptions.
  • Large enemies can now display their health bars.

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